#ifndef _SIGHT_H_
#define _SIGHT_H_
#include "GameObject.h"

class Sight : public GameObject
{
	EObjectType realType;
public:
	Sight(D3DXVECTOR2 , EObjectType);
	virtual ~Sight();

	virtual void Update(float );
	virtual void Draw();
	virtual EObjectType GetRealObjectType(){return realType;}
};
#endif // _SIGHT_H_
